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Showing posts from August, 2023

Fitt's Law: The Key to Intuitive Product Design

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In the world of product design, there's a golden rule that designers swear by: Fitt's Law. But what exactly is it? And how can understanding this law lead to the creation of more user-friendly products? Let's dive in. What is Fitt's Law? At its core, Fitt's Law is a principle of human-computer interaction. It predicts the time it takes for a person to point at a target area, like a button or link, based on the size of the target and its distance from the starting point. In simpler terms: the larger and closer a target, the faster it is to click on it. Paul Fitts, the psychologist behind this principle, introduced it in the 1950s. While it was initially applied to physical movements, like reaching for objects, it's now a cornerstone in the digital design world. Why is Fitt's Law Important in Product Design? User Experience (UX) Enhancement: The primary goal of any product designer is to create a seamless user experience. By understanding and applying Fitt...

Systems Thinking: Navigating the Complex World

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In our interconnected digital age, the ripple effect of a single change can be vast and far-reaching. Imagine tweaking a feature on a social media platform and inadvertently influencing election outcomes. Or consider how a ride-sharing app might reduce drunk-driving incidents. These aren't mere hypotheticals; they're real-world examples of systems thinking in action. What is Systems Thinking? Systems thinking is a holistic approach that views the world as a complex web of relationships. It's the art of understanding how changes in one part of a system can impact other parts and even the broader environment. For product managers, this perspective is invaluable. Modern products aren't standalone entities; they're part of intricate systems where every decision can have unintended consequences on users, communities, and even global phenomena like climate change. Breaking Down a System Donella Meadows, a pioneer in systems thinking, once defined a system as a collection ...